We develop a diverse range of products, including both games and gaming hardware. Our game development efforts began with our series of interactive comics, which have since branched of into both retro-styled action games, with Speed Limit, and large-scale narrative-driven adventure games, with Trip the Ark Fantastic.
On the hardware front, we are currently developing our own arcade gaming system, the Gamechuck Arcade, inspired by the coin-operated gaming machines of the ‘80s and ’90, that will feature a selection of purpose-made retro games.
We want to keep on making the things we love in sustainable and productive environment, so we are working hard to foster a healthy gamedev culture - both inside and outside our offices.
HERE ARE THE VALUES WE ARE COMMITTED TO:
SHARING IS CARING
We signed an agreement with all our employees to share 10% of the company profits among them equally, in addition we offer 10% of the profits from our interactive comics to both the artist and the writer of each comic.
GIVING FULL CREDIT
We give credit where credit is due - everyone who worked on our projects, whether part time or full time is credited, even if a person worked for a very short time and/or is no longer at Gamechuck.
We’re staunchly anti-crunch: our project timelines always include a safety margin for prototyping, testing and debugging to avoid any last-minute panic.
Most of our employees are unionized, and we encourage them to be, as we work closely with our union representatives to build a fair and sustainable workplace.
We plan to keep 50% of our profits in the company as a buffer for rainy days, to avoid the practice of layoffs after a bad financial year.
We are not only sponsors of the open source Godot Engine and the Krita Foundation, but our developers actively contribute to expanding the capabilities of open source code.
We often hold education programs that promote game development, including a regular free Godot course at the Game Development Incubator PISMO in Novska.