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We are a video game and hardware developer established in 2017 and based in Zagreb, Croatia.

ABOUT US

We develop a diverse range of products, including both games and gaming hardware. Our game development efforts began with our series of interactive comics, but have since branched of into both retro-styled action games, with Speed Limit and Midwintar, and large-scale narrative-driven adventure games, with Trip the Ark Fantastic and Professor Balthasar.

ABOUT US

We develop a diverse range of products, including both games and gaming hardware. Our game development efforts began with our series of interactive comics, but have since branched of into both retro-styled action games, with Speed Limit and Midwintar, and large-scale narrative-driven adventure games, with Trip the Ark Fantastic and Professor Balthasar.

On the hardware front, we are currently developing our own arcade gaming system, the Gamechuck Arcade, inspired by the coin-operated gaming machines of the ‘80s and ’90.

Our games and products have been nominated and/or awarded on many international events, some of which are: Filmteractive Warsaw, AZPlay Bilbao, Casual Connect London, Unfold Games Festival, ARCA, Zagreb Desing Week, and many more...

We also often take up interesting projects that combine gaming and social innovation and have worked on AR, VR, simulations, apps, games and hardware for various museums, NGOs and various international projects on themes such as education, inclusion, anthropology and even philosophy.

We were the first studio from Croatia selected by the prestigious Creative Europe fund back in 2019, and have also been recognized and supported by the City of Zagreb, the Ministry of Culture in Croatia, and various international cultural institutions such as Goethe Institute, Institute Français, Confucius Institute and many more.

We want to keep on making the things we love in a sustainable and productive environment, so we are working hard to foster a healthy gamedev culture - both inside and outside our offices.

On the hardware front, we are currently developing our own arcade gaming system, the Gamechuck Arcade, inspired by the coin-operated gaming machines of the ‘80s and ’90.

Our games and products have been nominated and/or awarded on many international events, some of which are: Filmteractive Warsaw, AZPlay Bilbao, Casual Connect London, Unfold Games Festival, ARCA, Zagreb Desing Week, and many more...

We also often take up interesting projects that combine gaming and social innovation and have worked on AR, VR, simulations, apps, games and hardware for various museums, NGOs and various international projects on themes such as education, inclusion, anthropology and even philosophy.

We were the first studio from Croatia selected by the prestigious Creative Europe fund back in 2019, and have also been recognized and supported by the City of Zagreb, the Ministry of Culture in Croatia, and various international cultural institutions such as Goethe Institute, Institute Francais, Confucius Institute and many more.

We want to keep on making the things we love in a sustainable and productive environment, so we are working hard to foster a healthy gamedev culture - both inside and outside our offices.

HERE ARE THE VALUES WE ARE COMMITTED TO:

SHARING IS CARING
We are the first game devleopment company in Croatia with a standing collective agreement, which, among other things, states that 10% of the company profits is shared among all workers equally.

GIVING FULL CREDIT
We give credit where credit is due - everyone who worked on our projects, whether part time or full time is credited, even if a person worked for a very short time and/or is no longer at Gamechuck. See below.

NO CRUNCH
We’re staunchly anti-crunch: our project timelines always include a safety margin for prototyping, testing and debugging to avoid any last-minute panic.

UNION FRIENDLY
Most of our employees are unionized, and we encourage them to be, as we work closely with our union representatives to build a fair and sustainable workplace.

SUSTAINABLE GROWTH
We plan to keep 50% of our profits in the company as a buffer for rainy days, to avoid the practice of layoffs after a bad financial year.

CHAMPIONING OPEN-SOURCE
We have been sponsors of several open source game development tools, and in 2021 have even released a fully public domain videogame using Godot, Krita and inkle (all of which we financially sponsored and contributed to) which you can check out on Github and on Steam as "Monster Adventure".

PROMOTING EDUCATION
We often hold education programs that promote game development, as well as lectures and workshops on GameDev MeetUps. We also collaborate with the University of Zagreb on game development programs, and on educational programs including upskilling (the Skills Power project) and edutainment (with the Udruga Roda NGO).

REGULAR GAMECHUCKERS

Aleksandar Gavrilović
Managing Director

Current CEO, also programmer and writer for All You Can Eat, The Lot, Trip the Ark Fantastic

Igor Kolar
Co-founder

Art director for Speed Limit, artist for All You Can Eat, vApe Escape and The Lot, industrial designer for Gamechuck Arcades

Lucija Pilić
Business Development

Business development and PR for Gamechuck

Vanja Karanović
Dragon

Programmer for Speed Limit, Trip the Ark Fantastic and our Interactive Comics Engine.
Also has a new OP PC

Jurica Cvetko
Pixel Artist

Pixel artist for our new project Midwintär, Speed Limit and developer of retro games for Gamechuck Arcades

Matija Malatestinić
Sound Designer, Project Manager

Matija makes awesome music for our games, and also leads the Midwintär production

Igor Gajić
Marketing / CM

Marketing and community management for Gamechuck

Zlatko Druško
Artist

Concept Artist for Trip the Ark Fantastic

Ivana Radić
Animator

2D animator for Trip the Ark Fantastic

Serena Vanić
Artist

Character artist for Trip the Ark Fantastic

Martin Šoštar
Programmer

Our new programmer for Midwintär

Tomislav Jukica
Programmer

Our new programmer for Midwintär

Marin Radišić
Artist

Our new Artist for various projects

Bruno Banić
Programmer

Programmer for our upcoming Super Nintendo Game (yeah)

Stjepan Mateljan
Level Designer

Level Designer for our upcoming title Midwintär

ASSOCIATE GAMECHUCKERS

Zvonimir Barać
Animator

Cartographer project

Sven Nemet
Illustrator

Professor Balthazar project

Noemi Rebić
Colouring

Professor Balthazar project

Branko Teslić
Storyboard

Professor Balthazar project

Siniša Bahun
Story

Various projects

Brothers Gašparac
Game and level design

Various projects

Fenton Hutson
Composer

Classical composer for Midwintär and Trip the Ark Fantastic

GAMECHUCKERS WHO WORKED WITH US ON VARIOUS PROJECTS

Piet Bronders
Programmer

Programmer for Midwintär and Trip the Ark Fantastic

Jan Juračić
Writer / Game Designer

Writer and game designer for our projects Midwintär, and our previous games vApe Escape, Speed Limit and Trip the Ark Fantastic

Karlo Koščal
Programmer

Programmer for Speed Limit and other projects

Sara Pranjić
Programmer

Prototype programmer on various Gamechuck projects

Sanja Kolaj
Artist

Background Artist for Trip the Ark Fantastic

Julia Metzger
Artist

Additional art for Trip the Ark Fantastic

Zlati Hrček
Translator

French translation for All You Can Eat

Filip Fučić
Market Analysis

Worked on market analysis for Gamechuck

Dominik Bošnjak
Video Editor

Recorded and edited Speed Limit dev diaries

Fran Strukan
Artist

Art for The Sidekick interactive comic

Dora Klindžić
Writer

Story for Cosmonaut's Construct interactive comic

Riccardo Rossi
Artist

Art for Cosmonaut's Construct interactive comic

Boris Vuković
Writer

Story for The Sidekick interactive comic

Matko Vukomanović
Programmer

Programmer of retro games for Gamechuck Arcades (Summer 2019)

Munzesky Game Studios
Game Studio

Video game studio for The Heist interactive comic

Mia Modrić
Marketing / Finance

Marketing and finance assistant (Summer 2019)

Ana Sundji
Programmer

Programmer of retro games for Gamechuck Arcades (Summer 2019)

Matija Vigato
Artist

Artist for Interactive Empathy projects

Helena Hrženjak
Programmer

Programmer of retro games for Gamechuck Arcades (Summer 2019)

Juraj Marko Zerovnik
Classical composer

Classical composer for Sinjska Alka projects

Josip Mimica
Composer

Composer for Interactive Empathy projects

Marija Vukšić
Proofreading

English Proofreading for various projects

Andrea Pleša
Writer

Writer for Interactive Empathy projects

Alma Trtovac
Creator

Creator of Interactive Empathy projects

Zeno Žokalj
Associate

Info Gamer 2019 booth management

Indienova at Project Guttenberg
Translation

Chinese translation for All You Can Eat

Jana Krpina
Proofreading

Chinese Proofreading for All You Can Eat

Sergey Vendenskiy
Proofreading

Russian proofreading for All You Can Eat and vApe Escape

Nikita Titov
Translation

Russian translation for All You Can Eat and vApe Escape

Pavle Lendler
Midwintär QA

Summer 2021, Midwintär QA

ImperatorRicardo
Translation

German translation for vApe Escape

Maksimilijan Gečević
Artist

UI for Trip the Ark Fantastic

Xilreon
Discord Bot Admin

Discord Bot Administrator

Maria Cvetkovski
Midwintär additional art

Summer 2021, Midwintär additional art

Timon Popović
Programmer

Programmer for Midwintär

Krunoslav Gregorec
Programmer

Kruno was our programmer who worked on various projects

Luka Radivoj
Level Designer

Level Design for our upcoming title Midwintär

Warren Dikson
Business development

Developing a business plan for Gamechuck Arcades

Andrej Mrkonjić
Programmer

Our former programmer

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