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Posted on 29/04/2022 by Gamechuck

Gamechuck signs the first collective agreement in the Croatian gaming industry

Zagreb, April 29, 2022 – A Croatian video game development studio Gamechuck, and The New Trade Union signed the first collective agreement in the Croatian gaming industry on Friday. Gamechuck believes this is a step forward in the protection of workers’ rights in the Croatian gaming industry. ”The gaming industry is growing rapidly in the…

Posted on 03/01/2022 by Gamechuck

Gamechuck - A Speedrun Through 2021

At Gamechuck we worked on 4 games (2 shipped!), 1 mobile AR app and 1 fully-custom VR hardware and software solution in 2021. We also won an award for innovation and were nominated for many more for different projects. Not bad, eh? Here’s a short recap of our projects in 2021. Speed Limit Btw, check…

Posted on 01/02/2021 by Gamechuck

The Gamechuck Arcades

“We can’t pretend we can go back, nor should we want to” Igor Kolar Hi, I’m Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade. I’m an industrial designer by trade. At some point during the making of our first game, All You Can Eat, it occurred to me that making games…

Posted on 19/01/2021 by Gamechuck

Speed Limit: 0-60 in Two Years

I’m Igor Kolar, I’m the game director for Speed Limit. I’m an industrial designer by trade, visual communications designer often by necessity, and sometimes like to pretend I’m a pixel artist. I did the initial design and art for Speed Limit before we were able to get more competent people on board to do those…

Posted on 09/12/2020 by Gamechuck

How we use illusions for perspective changes in Speed Limit

Following our latest awesome blog post/interview with Speed Limit programmer Karlo, we are continuing in a similar tone with Speed Limit lead programmer, Vanja. Srodne objave: This is how we made awesome transitions in Speed Limit This is how we made our awesome Speed Limit soundtrack

Posted on 30/11/2020 by Gamechuck

This is how we made awesome transitions in Speed Limit

In our last Speed Limit blog, we talked with Matija about his fantastic work on Speed Limit soundtrack. In this blog, something a bit different. Today, we talk with Karlo, our programmer who will guide us through the process of making those awesome Speed Limit transitions! Srodne objave: How we use illusions for perspective changes…

Posted on 17/11/2020 by Gamechuck

This is how we made our awesome Speed Limit soundtrack

Hi everyone! I’m Matija Malatestinic, sound designer and composer born in Rijeka, and currently living in Zagreb. I used to work as a school teacher, but following a collaboration with Gamechuck that lasted a few years, I got a full-time job here. I’m here to talk about making Speed Limit soundtrack a bit. Pogledajte ovu…

Posted on 04/05/2020 by Gamechuck

How to start with pixel art if you're a noob?

Welcome to the very first blog article for our upcoming game Speed Limit! As you may already know, Speed Limit demo is available on Steam, but we are actively working on new levels. Through these blogs, we aim to get you close to our development team and invite you to our weekly updates which will…

Posted on 24/02/2020 by Gamechuck

Ark Fantastic development blog

A weekly blog series on Trip the Ark Fantastic development progress Hello, fellow Gamechuckers! It’s been a while since we’ve posted something here, so we guess this is a proper time to say something about our flagship project, an RPG adventure title, Trip the Ark Fantastic via the official development blog. The official trailer announcement…

Posted on 10/10/2019 by Gamechuck

New web - new me!

It’s been two years since our two-man-team published All You Can Eat on Steam straight from the basement living room. The game was a modest success (a few thousand copies sold) but it was beloved by gamers, fans, critics, and we caught the eye of local talent as well. Since those “humble” beginnings, we’ve grown…

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