The Gamechuck Arcades

“We can’t pretend we can go back, nor should we want to”

Igor Kolar

Hi, I’m Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade.

I’m an industrial designer by trade. At some point during the making of our first game, All You Can Eat, it occurred to me that making games weren’t hard enough, so I thought we’d venture into hardware territory as well.

Truthfully though, I actually wanted to contribute with something closer to my own, honed skill set, and also give a previous project a better going at.

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Speed Limit: 0-60 in Two Years

I’m Igor Kolar, I’m the game director for Speed Limit. I’m an industrial designer by trade, visual communications designer often by necessity, and sometimes like to pretend I’m a pixel artist.

Igor looking fancy and all

I did the initial design and art for Speed Limit before we were able to get more competent people on board to do those things, like our lead artist Jurica Cvetko and level designer Jan Juračić.

Also Igor in his natural habitat: always tinkering

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How we use illusions for perspective changes in Speed Limit

Following our latest awesome blog post/interview with Speed Limit programmer Karlo, we are continuing in a similar tone with Speed Limit lead programmer, Vanja.

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This is how we made awesome transitions in Speed Limit

In our last Speed Limit blog, we talked with Matija about his fantastic work on Speed Limit soundtrack. In this blog, something a bit different.

Today, we talk with Karlo, our programmer who will guide us through the process of making those awesome Speed Limit transitions!

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This is how we made our awesome Speed Limit soundtrack

Hi everyone! I’m Matija Malatestinic, sound designer and composer born in Rijeka, and currently living in Zagreb.

I used to work as a school teacher, but following a collaboration with Gamechuck that lasted a few years, I got a full-time job here. I’m here to talk about making Speed Limit soundtrack a bit.

I started working on Speed Limit music when I first saw sketches of levels.

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How to start with pixel art if you’re a noob?

Welcome to the very first blog article for our upcoming game Speed Limit! As you may already know, Speed Limit demo is available on Steam, but we are actively working on new levels.

Through these blogs, we aim to get you close to our development team and invite you to our weekly updates which will cover all sorts of topics that are related to actual development (duh), pixel-art, sound, music, tips ‘n tricks, and a lot of other stuff.

For this blog, we have invited our experienced pixel artist, Jurica who will answer some of our (silly) questions – just for your convenience.

Additionally, Jurica made five timelapse videos showing how he does pixel art (using Aseprite), which can help you with your pixel art endeavors.

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New web – new me!

It’s been two years since our two-man-team published All You Can Eat on Steam straight from the basement living room. The game was a modest success (a few thousand copies sold) but it was beloved by gamers, fans, critics, and we caught the eye of local talent as well.

Since those “humble” beginnings, we’ve grown to a studio numbering a dozen employees and having a steady stream of games we’re simultaneously working on (interactive comics, retro games, and our largest project – Trip the Ark Fantastic).

These two years happened so fast we almost forgot to update our web to reflect this new situation, but now we decided to remedy that. So this is the new and improved (WordPress powered) website. WordPress is great since it’s very modular, and easy to upgrade, so you can expect much more of these blog posts and other content in the future, for a more dynamic website than what we had before.

Also, be sure to check out our About page to read a bit more on our values, the current and previous team members in Gamechuck and so on!

Also also, feel free to add yourself to our Discord and chat with us directly!