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Spotlight: Midwintär
Midwintär is our upcoming stealth-action game. Here you can check out everything about it in our pitch deck for publishers: https://drive.google.com/drive/u/0/folders/1cmwKVLHNHEMFTJq9UQHsgPRdCS_w0PFe Related posts: Ark Fantastic development blog
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Gamechuck i Novi sindikat potpisali Aneks Kolektivnog ugovora
Radnici dobili povišicu plaće i dodatni neradni dan Zagreb, 29. studenog – Hrvatski studio za razvoj videoigara Gamechuck i Novi sindikat u utorak su potpisali Aneks Kolektivnog ugovora, koji donosi, među ostalim, sljedeće promjene: • radnicima se iznos bruto plaća uvećava za 11%, a kroz dodatno povećanje neoporezivih primitika, ukupni primitak radnika uvećava se za…
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Gamechuck signs the first collective agreement in the Croatian gaming industry
Zagreb, April 29, 2022 – A Croatian video game development studio Gamechuck, and The New Trade Union signed the first collective agreement in the Croatian gaming industry on Friday. Gamechuck believes this is a step forward in the protection of workers’ rights in the Croatian gaming industry. ”The gaming industry is growing rapidly in the…
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Gamechuck - A Speedrun Through 2021
At Gamechuck we worked on 4 games (2 shipped!), 1 mobile AR app and 1 fully-custom VR hardware and software solution in 2021. We also won an award for innovation and were nominated for many more for different projects. Not bad, eh? Here’s a short recap of our projects in 2021. Speed Limit Btw, check…
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The Gamechuck Arcades
“We can’t pretend we can go back, nor should we want to” Igor Kolar Hi, I’m Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade. I’m an industrial designer by trade. At some point during the making of our first game, All You Can Eat, it occurred to me that making games…
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Speed Limit: 0-60 in Two Years
I’m Igor Kolar, I’m the game director for Speed Limit. I’m an industrial designer by trade, visual communications designer often by necessity, and sometimes like to pretend I’m a pixel artist. I did the initial design and art for Speed Limit before we were able to get more competent people on board to do those…
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How we use illusions for perspective changes in Speed Limit
Following our latest awesome blog post/interview with Speed Limit programmer Karlo, we are continuing in a similar tone with Speed Limit lead programmer, Vanja. Related posts: This is how we made awesome transitions in Speed Limit This is how we made our awesome Speed Limit soundtrack
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This is how we made awesome transitions in Speed Limit
In our last Speed Limit blog, we talked with Matija about his fantastic work on Speed Limit soundtrack. In this blog, something a bit different. Today, we talk with Karlo, our programmer who will guide us through the process of making those awesome Speed Limit transitions! Related posts: How we use illusions for perspective changes…
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This is how we made our awesome Speed Limit soundtrack
Hi everyone! I’m Matija Malatestinic, sound designer and composer born in Rijeka, and currently living in Zagreb. I used to work as a school teacher, but following a collaboration with Gamechuck that lasted a few years, I got a full-time job here. I’m here to talk about making Speed Limit soundtrack a bit. Pogledajte ovu…
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How to start with pixel art if you're a noob?
Welcome to the very first blog article for our upcoming game Speed Limit! As you may already know, Speed Limit demo is available on Steam, but we are actively working on new levels. Through these blogs, we aim to get you close to our development team and invite you to our weekly updates which will…