How we use illusions for perspective changes in Speed Limit
Following our latest awesome blog post/interview with Speed Limit programmer Karlo, we are continuing in a similar tone with Speed Limit lead programmer, Vanja.
Following our latest awesome blog post/interview with Speed Limit programmer Karlo, we are continuing in a similar tone with Speed Limit lead programmer, Vanja.
In our last Speed Limit blog, we talked with Matija about his fantastic work on Speed Limit soundtrack. In this blog, something a bit different. Today, we talk with Karlo, our programmer who will guide us through the process of making those awesome Speed Limit transitions!
It’s been two years since our two-man-team published All You Can Eat on Steam straight from the basement living room. The game was a modest success (a few thousand copies sold) but it was beloved by gamers, fans, critics, and we caught the eye of local talent as well. Since those “humble” beginnings, we’ve grown […]